Bret Victor - The Humane Representation of Thought

58K views · 11 years ago · talk · evergreen

Bret Victor argues that tools for thinking should use the whole human body, with movement, touch and spatial memory, instead of reducing everything to pictures under glass. The talk is the context for his Dynamicland and RealTalk work.

HN calls it the accessible overview of his ideas on humane, multi-sensory representations, and cites it in threads on interfaces that have lost their senses.

“Bret's talk is a great, accessible overview of these ideas from his context”

16 comments from Hacker News

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@throwaway133372026 · in “Bret Victor – The Humane Representation of Thought [video]”
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@skadamat2025 · in “Our interfaces have lost their senses”
Obligatory & highly relevant: Humane Representation of Thought by Bret Victor: ▶ this video And of course: link
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@yesenadam2023 · in “Ask HN: Has anyone fully attempted Bret Victor's vision?”
For the people asking who is Bret Victor: When "What are your favourite tech talks of all time?" is asked on HN, he gets more mentions than anyone else, usually. Some of his talks: Inventing on Principle link The Future of Programming link The Humane Representation of Thought ▶ this video Media for Thinking the Unthinkable link Seeing Spaces link Drawing Dynamic Visualizations link link
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@badassiel2021 · in “Show HN: Web browser to help programmers think clearly”
It just so happens I was thinking about spatial org just yesterday, that it would be so nice if I can have 'villages' of tabs on a (geographical) Map. Amazing co-incidence that I woke up to bonsai browser notification! You might find The Humane Representation of Thought[1] by Bret Victor[2] useful, where he demonstrates by example, how existing tools/software (generally speaking) doesn't utilize all the 'superpowers' that we acquired via evolution. --- [1]: ▶ this video [2]: link Edit - grammatical fixes
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@invisiblerobot2019 · in “Bret Victor – Humane Representation of Thought”
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@invisiblerobot2019 · in “How can we program in seconds”
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@skadamat2018 · in “Dynamicland: The Next Big Thing Is a Room”
One of the goals of Dynamicland is to foster the creation of new representations that take advantage of + live across more sensory modalities. Bret calls them modes of representation, but there are similar phrases in learning & psychology literature. Most representations are haphazardly created (math notation, periodic table of elements, etc) by (often) singular experimentation. Representations are poorly researched and understood (there's no branch of science dedicated to them). If representations were studied more closely, we could get much better at deliberately creating representations that are more humane. When the scientific method is applied, we can then apply the engineering method to create new things from those principles. Bret's talk is a great, accessible overview of these ideas from his context (▶ this video). To vastly oversimplify things, one way to improve accessibility is to parallelize representations that live in just 1 or 2 sensory modalities to all of our sensory modalities. This way, math notation could be made accessible to & equally powerful to the blind (as it is to those who can see). I empathize (a little, it would be naive for me to assume I can 100% empathize) with your reaction along the axis of accessibility. What Dynamicland looks like right now isn't what it's going to look like later. Right now, you may see Dynamicland as text boxes but now distributed in a room. In 50 or 100 years, there may be no text AT ALL and you can use the senses available to you to interact with information. To paint another perspective, I would argue that current computing environments are VERY in-accessible for many people. Laptops and desktops only tap into our visual and symbolic channels, with some tactile feedback (but quite minimal, we know where "X" is on the keyboard b/c of spatial reasoning not b/c the X key gives us specific/unique tactile feedback). Humans who thrive in spatial and kinesthetic channels are debilitated on a modern computer.
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@skadamat2018 · in “Dynamicland: The Next Big Thing Is a Room”
I had the pleasure of visiting Dynamicland and hanging out with Peter Norvig, Nicky Case and many others. There's a few things that stuck out for me: - The community! Most people I interacted with were pretty inter-disciplinary. Some came from an education heavy background, others from a more programming language background. Some from interface design, others from physical installation or video game background (and everything in between). Everyone had their own degree of skepticism but were excited by the discussions that were happening (a sign of a good research culture!). - The representations: What excites me the most about Dynamicland is that it's an environment for fostering unique representations of ideas. The cultural forces & ideas (social programming, remixing, visible state / code at all times, 3d environment, etc) baked into the space encourage the experimentation & creation of new ways of representing complex ideas. Some scattered examples here - link - Removal of artificial barriers: When programming on a computer these days, there's so many barriers to doing simple things. The amount of code that exists to do virtual actions in a virtual world is MASSIVE, and acts as a huge barrier. This is something Bret talks about at the end of his interview on Postlight (link). Because code / programs in Dynamicland are embodied in the room, you don't need code to move a dialog box or a slider around. You just moved it yourself. This is super powerful and it means your code can focus on the actual computation itself, not on virtual UI movement. Eventually, Dynamicland will have robotics to automate moving of objects, but this already is a great start. - Moving around: Moving around, even if it's just around a table, is AWESOME. We're so used to sitting (or standing) at a desk and staying still that we don't get to take advantage of embodied intelligence. We think in SO many different ways, and our "thinking" doesn't just happen in the head. Our arms, legs, stomach, and feet all contribute to the thinking process. Combine that with multi-sensory representations that live across all of these channels and you can explore a thought & idea space SO quickly and uniquely. This is so hard to describe and under-rated. This link (link) and this talk (▶ this video) attempt to do these ideas justice but it's quite hard to transfer this context!
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@Stwerner2018 · in “Ask HN: What is your favourite tech talk?”
Really excited to go through all the other talks listed here I'm not familiar with! Three talks that I tend to reference a lot and have had a huge impact on the way I think about software: The Soul of Software: Avdi Grimm - link The Humane Representation of Thought: Bret Victor - ▶ this video How to Program Independent Games: Jonathan Blow - link
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@skadamat2017 · in “The HARC First Year Report”
Highly recommend Bret's 2 talks for context: [1] Seeing Spaces: link [2] Humane Representation of Thought: ▶ this video
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@skadamat2017 · in “Ask HN: Why does visual programming suck?”
It's going to be entirely different I feel. Instead of manipulating graphics on a flat screen, focus will probably be on manipulating physical objects on a table / in a room. Watch his 2 talks that highlight the thinking and inspiration behind the RealTalk project: link ▶ this video
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@espeed2015 · in “Bret Victor – The Humane Representation of Thought [video]”
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