Longs
The opposite of Shorts: lectures, courses, documentaries and long conversations worth a whole evening.
1:00:49The Art of Code - Dylan Beattie
1:19:11iPhone 1 - Steve Jobs MacWorld keynote in 2007 - Full Presentation, 80 mins
1:25:348 Bit & '8 Bitish' Graphics-Outside the Box
1:46:51"Money doesn't interest me" - Ton Roosendaal 2017 Interview
1:13:50The Continuity of Splines
1:04:33Alan Kay at OOPSLA 1997 - The computer revolution hasnt happened yet
2:08:02Alto System Project: Dan Ingalls demonstrates Smalltalk
1:40:53The Mother of All Demos, presented by Douglas Engelbart (1968)
1:17:43'Diablo': A Classic Game Postmortem
1:07:26Alan Kay - Normal Considered Harmful
1:00:12Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)
1:44:09Jonathan Blow: Video Games and the Human Condition
1:05:18What can Seattle learn from Dutch street design?
1:29:59Moleman 2 - Demoscene - The Art of the Algorithms (2012)
1:03:36Christopher Alexander - Patterns in Architecture
1:42:01MyHouse.WAD - Inside Doom's Most Terrifying Mod
1:16:21Notation Must Die: The Battle For How We Read Music
2:01:18GET LAMP: The Text Adventure Documentary
1:04:04Everything is a Remix (2023 Edition)
1:00:57DOOM: Behind the Music
1:37:45Alan Kay: Doing with Images Makes Symbols (Full Version)
1:56:07Eric Bier Demonstrates Cedar
1:23:16Learn Low Poly Modeling in Blender 2.9 / 2.8
1:01:46The Web That Never Was - Dylan Beattie
1:00:271,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality
1:43:00Disney's FastPass: A Complicated History
1:02:15Classic Game Postmortem: Sid Meier's Civilization
1:11:10Apple WWDC '97 Steve JobsによるClosing Keynote
4:05:39The Spectacular Failure of the Star Wars Hotel
1:17:21The GUI should be better. A lot better.
1:02:27Thinking, Fast and Slow | Daniel Kahneman | Talks at Google
1:04:25Practical Creativity
1:00:47'Magic: the Gathering': 20 Years, 20 Lessons Learned
1:00:23The Prototype that was Banned from Halfbrick
1:04:47Don't Make Me Click
1:26:29Will Wright - Maxis - Interfacing to Microworlds - 1996-4-26
1:11:10Apple's World Wide Developers Conference 1997 with Steve Jobs
5:43:06LIVE Coding "Happy Jumping"
2:45:31Alan Kay Interview (1990)
1:33:47Oral History of Adele Goldberg
1:06:59Music Software & Interface Design: Steinberg's Dorico
1:47:54Unforeseen Consequences: A Half-Life Documentary
1:42:11Lessons in Game Design, lecture by Will Wright
1:24:15Andres Duany Lecture. Suburban Sprawl.
2:20:15The Final Demonstration of the Xerox 'Star' computer
1:14:16Upgrading From Windows 1.0 to Windows 8 On Actual Hardware
1:03:02CHM Live | Original iPhone Software Team Leader Scott Forstall (Part Two)
1:20:48Alan Kay : July 2007 : A Conversation with CMU Faculty & Students
1:10:32Rethinking CS Education | Alan Kay, CrossRoads 2015
2:41:02Living organisms can’t survive in their own waste products - Alan Kay
1:00:10A Vision of New Age with Alan Kay 1988 (VPRI 0224)
1:27:28Rebuilding Netlify with Tailwind CSS
1:00:52RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods
1:00:29Playing to Lose: AI and "Civilization" (Soren Johnson)
1:01:42Still Logged In: What AR and VR Can Learn from MMOs
1:12:39Leon Krier: The Architectural Tuning of Settlements
3:09:58How We Fell Out Of Love With Facebook
1:04:06The Augmentation of Douglas Engelbart | Full Documentary
1:21:58The Xerox Alto: A Personal Retrospective
2:04:42CHM Live | Putting Your Finger On It: Creating the iPhone
1:17:21Sid Meier's Psychology of Game Design
1:49:34Ted Nelson -- Computers for Cynics [full version]
2:01:12MARK FERRARI interview (The Making of Monkey Island - Behind The Scenes)
5:38:11The Secrets of Monkey Island - An Evening With Ron Gilbert
1:20:38MacPaint Interview and Demonstration, with Bill Atkinson and Andy Herzfeld
1:07:46IndieCade 2011: Jonathan Blow & Marc Ten Bosch
1:03:22REcon 2013 - The Future of RE : Dynamic Binary Visualization (Christopher Domas)
1:57:00Origins of the Apple Human Interface
2:44:28Talk: Video Games and the Future of Education
1:45:35Disney's Animatronics: A Living History
1:06:05Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht
1:05:45Classic Game Postmortem - Another World
1:10:54Coding Adventure: Rendering Text
1:18:25The Story of Super Mario World
1:25:34Tom Mullaney: The Chinese Typewriter: A History
1:02:13The Rise of Microsoft Windows Part 1: Windows 1.0
1:41:22The Making of GoldenEye 007 (N64) | Documentary
1:01:04Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage
3:53:11Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]
1:07:26Procedurally Crafting Manhattan for Marvel's Spider-Man
1:01:18Revision 2019 - Compo - Amiga Demo
1:30:56Full Length Event - Building Paper
1:28:30Breaking Conventions with The Legend of Zelda: Breath of the Wild
3:00:23Oral History of Larry Tesler, part 1 of 3
1:47:06Myst Co-Creator Rand Miller: Extended Interview | Ars Technica
1:04:58Jonathan Blow: Conflicts in Game Design 2008 talk
1:01:25Classic Game Postmortem: Deus Ex
1:09:00Unexpected Baskerville: The Story of LoveFrom Serif with the Letterform Archive
1:27:58Aesthetics of Far Cry 2.
1:11:28HandmadeCon 2015 - Ron Gilbert
1:47:53The Apple Lisa: The Machine That Invented the Mac | Full Documentary #apple50
1:08:07Classic Postmortem: GoldenEye 007
4:55:04Beginner Blender 4.0 Tutorial (2023)
1:04:53Peter Molyneux Explains the Design of Black and White
1:07:47William Lidwell: Author of the book Universal Principles of Design
1:13:48Shigeru Miyamoto's 1999 GDC Keynote
1:23:34CHM Revolutionaries: The Art & Technology Behind Google Doodles
2:54:30Interview with Alan Kay
1:37:13GUIと歩んだ75年 ~私の見てきたユーザーインターフェース~【アラン・ケイ 氏】POST Dev 2025|ニジボックス主催
2:04:07History of The Graphical User Interface (GUI): A Wonderful Curse
1:00:53Classic Game Postmortem - Populous
1:51:31CHM Live | Yesterday's Computer of Tomorrow: The Xerox Alto
5:06:17Creative Coding for Beginners - Full Course!
7:14:33An introduction to drawing for programmers (or anyone else who thinks they can't learn to draw)
1:01:58The curious case of user interfaces - Rasmus Andersson (Config 2023)
1:03:56Radical Digital Painting: Malibu (Lecture)
1:20:36Jonathan Blow: How and Why
1:07:38How To Design Deep Games with Jonathan Blow (Braid, The Witness)
1:23:32Alan Kay - 2012 SCIx Keynote Presentation
1:05:21Donald Knuth "32 Years of Metafont" at the San Francisco Public Library
1:14:54Clippy: The Unauthorized Biography
1:10:23Tim Cook, Sir Jony Ive KBE, and Laurene Powell Jobs | Full Interview | Code 2022
2:01:18Half-Life 2: 20th Anniversary Documentary
1:05:46Alan Kay, 2018: The Best Way to Predict the Future is to Create It. But Is It Already Too Late?
1:00:28The Flash Games Postmortem
1:32:48General Magic (1080p) FULL DOCUMENTARY - History, Technology, Business
2:00:39Lemmings: Can You Dig It? (Full 2 Hour Documentary - 30th Anniversary Feature Retrospective)
2:46:26Tony Fadell: iPhone, iPod, Nest, Steve Jobs, Design, and Engineering | Lex Fridman Podcast #294
1:16:432015 Facebook F8 - Michael Abrash 'Why Virtual Reality Will Matter to You'
1:02:02Classic Game Postmortem: Oregon Trail
2:09:01Well There's Your Problem | Episode 46 : Five-over-Ones
1:11:16VCF East XI -- Ted Nelson
1:21:46We The Tiny House People (Documentary): Small Homes, Tiny Flats & Wee Shelters
1:57:42CHM Live | Insanely Great: The Apple Mac at 40
1:43:33Revision 2026 - Compo - PC Demo
1:02:20Ultorg: A General-Purpose User Interface for Relational Databases
1:17:43Diablo: Original Game Development
1:37:43DOUGLAS TRUMBULL | Master Class | Higher Learning
1:00:40Lea Verou, "More CSS Secrets: Another 10 things you may not know about CSS" at W3Conf 2013
1:56:40Dynabook: The Complete Story
1:04:08The Paradox of Choice - Why More Is Less
1:17:53How Complex is "Personal Computing"?
1:57:52How "How Star Wars was saved in the edit" was saved in the edit (sort of, but not really)
1:13:52