Radical Digital Painting: Malibu (Lecture)

3K views · 7 years ago · lecture · intermediate · evergreen

Jeffrey Alan Scudder gives a lecture on Radical Digital Painting, showing experimental painting software he built, delivered from Malibu. It treats digital painting tools as something to rethink rather than copy from the physical world.

HN people recommend it to programmers curious about painting, and as an example of designing graphics tools like musical instruments rather than piles of features.

“start designing them using a wholistic approach, as if they were musical instruments”

4 comments from Hacker News

j
@justanothersys2019 · in “Ask HN: How can I learn how to paint?”
There are so many interesting approaches you could take to enjoy painting as a programmer! Welcome to the fun: ▶ this video Definitely spending lots of time with yourself and your materials, working on pictures, is the easiest way to learn and trust your intuition, and have the best time. If you enjoy Impressionism, early American Modernism, etc. then you would probably also enjoy the range of practices that were inspired by them over the decades. Recently a rather important computer artist John F. Simon Jr. wrote a book: Drawing Your Own Path, which is great: link I’d also recommend looking into Harold Cohen’s work, and Casey Reas: link To go back a bit further I’d suggest the BW film Painter’s Painting, and Shock of The New, the BBC documentary series by Robert Hughes, both of which you can find on YouTube. Just paint man and have fun exploring your emotions while broadening your knowledge of the ways others have explored theirs throughout time.
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r
@reysc2019 · in “Weird Painting Software – Radical Digital Painting: Malibu [video]”
Submitted the video to Hacker News.
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j
@justanothersys2019 · in “Demonstrating the Future of Painting from an Infinity Pool in Malibu”
Submitted the video to Hacker News.
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j
@justanothersys2019 · in “Dynamic Drawing: Broadening Practice and Participation in Procedural Art (2017) [pdf]”
It’s really good, thank you for sharing her work. I think there are many areas to continue exploring here. I’ve personally built interfaces that favor recording and repeating direct user input to vary brush parameters such as shape, rotation, position, offset and color, which makes for a very intuitive drawing experience. Towards the end of her paper she emphasizes both this aspect of unconventional interface design and fostering a new ecosystem of tools with different interface metaphors to help with expressivity, which is really vital from my experience as well. Most important to this domain is that we stop thinking about graphics tools as trinket chests of features and start designing them using a wholistic approach, as if they were musical instruments. (link ▶ this video)
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