Playlists

Steve Jobs Stanford Commencement Speech 200514:34

Start here: the essential design talks

16 videos
The most broadly loved videos in the collection, ordered from a way of seeing, through how things get made, to the tools and cities we live with. If you only watch one playlist, make it this one.
Art of the Marbler12:53

Hidden gems: films and talks you probably missed

18 videos
Quiet, lower-profile favorites: vanishing crafts, mid-century design films, forgotten identity work and small human stories about making things. Start with the hand-made crafts and work toward the strange machines.
History of The Graphical User Interface (GUI): A Wonderful Curse2:04:07

How the GUI was invented

20 videos
From Sketchpad and the Alto to the Star, Lisa, Macintosh, NeXT and Windows, then the first pocket computers and multi-touch. Primary-source demos and the people who built them, in roughly chronological order.
Inventing the Computer Mouse | Douglas Engelbart | Talks at Google56:23

Tools for thought: from Engelbart to Bret Victor

21 videos
The long argument that computers should amplify human thinking, from Engelbart, Kay and Nelson through HyperCard and VisiCalc to Bret Victor and the live-programming dreamers. Foundations first, then the modern experiments.
Steve Jobs rare footage conducting a presentation on 1980 (Insanely Great)23:00

Steve Jobs, Jony Ive and Apple's design culture

21 videos
How Apple talked about taste, focus and product, from the 1980 pitch and the Macintosh through Think Different, the iPod and the iPhone, with Jony Ive and Tony Fadell on the craft behind it.
Inge Druckrey: Teaching to See37:01

Designers and makers in their own words

18 videos
Paul Rand, Milton Glaser, Susan Kare and Inge Druckrey on how they see, followed by honest talks on taste, fear, luck and keeping going as a creative person.
Juice it or lose it - a talk by Martin Jonasson & Petri Purho15:38

Game feel, level design and teaching players

18 videos
Juice, screenshake and camera logic, then how Nintendo and Valve teach you to play without a tutorial. The most transferable lessons in game design for anyone designing interfaces.
Practical Creativity1:04:25

Game designers on their craft

19 videos
Design philosophies from Will Wright, Sid Meier, Miyamoto and Jonathan Blow, then GDC postmortems of classic games from Pitfall to Deus Ex. Learn how designers decide what to build, and what they got wrong.
Jan Gehl Interview: How to Build a Good City37:45

Designing cities for people

22 videos
Jan Gehl and Jeff Speck on the human scale, why North American streets and suburbs are built the way they are, and what the Dutch and Japanese do differently. Street design as the biggest UX problem there is.
It's not you. Bad doors are everywhere.5:32

The design of everyday things

20 videos
Toasters, switches, doors, bottles and turn signals taken apart to show why good design feels invisible and bad design is everywhere. Ends with two cautionary tales about getting it wrong.
Typography for Docs53:34

Typography and type design

20 videos
From practical rules for setting type and the history of writing to the people who draw typefaces, build pixel fonts and typesetters, plus a few jokes at Papyrus and Comic Sans' expense.
How Humans See Data - John Rauser - Velocity Amsterdam 201641:21

Data visualization classics

20 videos
Hans Rosling and the perception research behind good charts, the ways graphs lie, and some of the most memorable animated maps and visualizations ever made.
The surprising pattern behind color names around the world6:46

Color, from physics to pixels

18 videos
How people name colors, why RGB blending goes wrong, what perceptual color spaces fix, and how game artists and scientists work around the limits of screens.
How Designers Destroyed the World - Mike Monteiro, at USI45:48

Dark patterns and design ethics

19 videos
Mike Monteiro and Tristan Harris on responsibility, then a tour of how apps, social networks and free-to-play games manipulate people, and a couple of short films on where it leads.
Léonie Watson, "Design like you give a damn: Practical accessibility for web pros" at W3Conf 201339:01

Designing for everyone: accessibility

20 videos
Practical web accessibility, then people who are blind, deaf or disabled showing how they actually use software, games and cities. Better than any checklist for building empathy.
Refactoring UI: Bad About14:29

UI critique and craft

20 videos
Steve Schoger's redesign screencasts and spacing lessons, then Tantacrul and others dissecting real products. Learn to see what is wrong with an interface and how teams fix it.
The Art of Code - Dylan Beattie1:00:49

Code as a creative medium: shaders, demos and generative art

20 videos
From Bezier curves and shader basics to Inigo Quilez painting with math, the demoscene's 4k and 64k masterpieces, and generative art. A tour of what a few lines of code can draw.
Why Is CSS So Weird?15:07

The web as a design medium

20 videos
How CSS really works, modern layout with Grid and Flexbox, and the architecture, animation and design-system thinking that follows, with a few web-history detours on the way.