Dark patterns and design ethics

19 videos · Mike Monteiro and Tristan Harris on responsibility, then a tour of how apps, social networks and free-to-play games manipulate people, and a couple of short films on where it leads.

How Designers Destroyed the World - Mike Monteiro, at USI45:48

How Designers Destroyed the World - Mike Monteiro, at USI

USI Events
64K views • 11 years ago
Mike Monteiro of Mule Design argues that designers are responsible for what they put into the world, and that the harms of tech products are design failures. This is the USI recording of a talk he has given at several conferences.
Distracted? Let's make technology that helps us spend our time well | Tristan Harris | TEDxBrussels14:59

Distracted? Let's make technology that helps us spend our time well | Tristan Harris | TEDxBrussels

TEDx Talks
157K views • 11 years ago
Tristan Harris's TEDxBrussels talk arguing that technology is designed to capture attention and should instead help people spend their time well. It sets out the argument for design that respects users' attention, the idea that grew into the Time Well Spent project.
How a handful of tech companies control billions of minds every day | Tristan Harris17:01

How a handful of tech companies control billions of minds every day | Tristan Harris

TED
1M views • 9 years ago
Tristan Harris, former Google design ethicist, gives a TED talk on how a few tech companies shape the attention and choices of billions of people. He argues that product design built to capture attention should be reshaped around people's time and wellbeing.
Tristan Harris Congress Testimony: Understanding the Use of Persuasive Technology16:49

Tristan Harris Congress Testimony: Understanding the Use of Persuasive Technology

Center for Humane Technology
340K views • 3 years ago
Tristan Harris of the Center for Humane Technology testifies before Congress about persuasive technology. He argues that platforms are designed to maximize engagement and attention, and what that does to users.
How Dark Patterns Trick You Online6:57

How Dark Patterns Trick You Online

Nerdwriter1
1.8M views • 8 years ago
Nerdwriter1 explains dark patterns, interface tricks that steer users into choices that benefit the company, such as hard-to-cancel subscriptions and sneaky contact-list grabs. It draws on examples collected at darkpatterns.org, including the LinkedIn contact-list lawsuit.
How We Fell Out Of Love With Facebook3:09:58

How We Fell Out Of Love With Facebook

Tantacrul
851K views • 2 years ago
Tantacrul, a designer and composer, looks at how Facebook went from a service people loved to one they distrust. He covers its engagement-driven feed and the product decisions behind that change.
A Day in the Life of an Ensh*ttificator4:00

A Day in the Life of an Ensh*ttificator

Forbrukerrådet - Norwegian Consumer Council
5.1M views • 8 months ago
A short video from the Norwegian Consumer Council on enshittification, the gradual decline of online services as companies put profit ahead of users. It follows the job of someone who makes products worse.
The Skinner Box - How Games Condition People to Play More - Extra Credits6:58

The Skinner Box - How Games Condition People to Play More - Extra Credits

Extra Credits
1.2M views • 14 years ago
An Extra Credits animated explainer on the Skinner box and how games use reward schedules to condition players to keep playing. It also offers some design suggestions for engaging players without hooking them.
Propaganda Games: Sesame Credit - The True Danger of Gamification - Extra Credits7:39

Propaganda Games: Sesame Credit - The True Danger of Gamification - Extra Credits

Extra Credits
2M views • 10 years ago
An Extra Credits video on Sesame Credit, a scoring system tied to Alibaba and the Chinese state, and what it shows about the power of gamification. It examines how points, ranks and social pressure can be used to steer people's behavior, based on the early announcements.
Jonathan Blow: Video Games and the Human Condition1:44:09

Jonathan Blow: Video Games and the Human Condition

rubbermuck
158K views • 15 years ago
Jonathan Blow, creator of Braid, gives a talk at Rice University on what games do to the people who play them. He criticizes social games tuned by A/B testing for addictiveness and profit, and discusses the designer's responsibility to make games with real value.
Let’s go whaling: Tricks for monetising mobile game players with free-to-play19:49

Let’s go whaling: Tricks for monetising mobile game players with free-to-play

PocketGamerbiz
758K views • 10 years ago
A game industry conference talk on how free-to-play mobile games are built to monetize players, especially the small group of heavy spenders known as whales. The speaker explains the tactics openly from the developer side.
The Addictive Cost Of Predatory Videogame Monetization (The Jimquisition)34:13

The Addictive Cost Of Predatory Videogame Monetization (The Jimquisition)

Stephanie Sterling
1.3M views • 7 years ago
Jim Sterling's Jimquisition episode on predatory monetization in video games, such as loot boxes and microtransactions. It argues these systems are built to exploit players and includes testimonials from people who spent money they could not afford.
The Immoral Design of Diablo Immortal44:23

The Immoral Design of Diablo Immortal

Josh Strife Hayes
4.4M views • 4 years ago
Josh Strife Hayes critiques the monetization design of Diablo Immortal, the mobile and PC game from Blizzard. He argues its progression and spending systems exploit players.
Dark Patterns: Are Your Games Playing You?16:53

Dark Patterns: Are Your Games Playing You?

Chris Wilson
250K views • 11 months ago
A talk by Chris Wilson on dark patterns in games. It goes through the manipulative design techniques that make games keep players spending time and money.
1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality1:00:27

1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality

GDC Festival of Gaming
184K views • 7 years ago
A GDC 2019 talk about a studio that churned out more than 1,500 slot-machine apps from the same Unity-based shovelware, generating the variants procedurally. A humorous account of quantity over quality in the app stores, including their joking anti-retention model.
How mobile games are designed to SCAM you.22:12

How mobile games are designed to SCAM you.

Mrwhosetheboss
8.1M views • 4 years ago
Mrwhosetheboss looks at how mobile games are built to extract money from players, covering the psychological tricks and monetization schemes behind free-to-play games.
Still Logged In: What AR and VR Can Learn from MMOs1:01:42

Still Logged In: What AR and VR Can Learn from MMOs

GDC Festival of Gaming
10K views • 9 years ago
Raph Koster, lead designer of Ultima Online, gives a GDC talk on what AR and VR can learn from the history of online worlds. He covers the ethical problems, such as harassment, privacy and surveillance, and argues that every feature has to be considered as a possible weapon.
HYPER-REALITY6:16

HYPER-REALITY

Keiichi Matsuda
3.4M views • 10 years ago
Keiichi Matsuda's 2016 short film imagines everyday life in a city where every surface is covered in augmented-reality overlays, ads and notifications. It is a concept film that treats AR as an interface design problem.
Using the Internet for the 1st time [Recipe Websites]9:51

Using the Internet for the 1st time [Recipe Websites]

Kai Lentit
151K views • 3 years ago
Kai Lentit's comedy sketch in which a newcomer uses the internet for the first time and tries to read a recipe online. It parodies the ads, popups and clutter of recipe websites and the modern web.