The Skinner Box - How Games Condition People to Play More - Extra Credits
1.2M views · 14 years ago · explainer · evergreen
An Extra Credits animated explainer on the Skinner box and how games use reward schedules to condition players to keep playing. It also offers some design suggestions for engaging players without hooking them.
HN people use it as the nice overview of operant conditioning in games, and link it in arguments about loot boxes, social media and engagement metrics.
“Extra Credits has a nice overview, which includes a few design suggestions”
6 comments from Hacker News