Sid Meier's Psychology of Game Design
137K views · 10 years ago · talk · evergreen
Sid Meier, creator of Civilization, gives a GDC talk on the psychology behind game design. He discusses how players perceive luck, randomness and winning, and what his teams learned from playtesting the Civilization games.
HN people cite it for how players actually experience randomness, odds and win states, from shuffled playlists to loot boxes.
“This talk by Sid Meier is a good description of the problem of true randomness, from a game perspective”
5 comments from Hacker News