Playing to Lose: AI and "Civilization" (Soren Johnson)
67K views · 16 years ago · talk · intermediate · evergreen
Soren Johnson, lead designer and AI programmer on Civilization IV, gives a Google tech talk on how the AI in the Civ games was designed. He argues that strategy game AI exists to give players a fun opponent, and has to be built with that in mind.
HN people cite it to show that game AI is built to be fun rather than strong, and call it enlightening even for non-gamers.
“That sort of game AI isn't designed to be strong. It's designed to be fun.”
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