Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013
386K views · 12 years ago · talk · evergreen
Jan Willem Nijman of Vlambeer takes a plain shooter prototype and adds many small tweaks one after another, such as screenshake, recoil, bigger effects and sound. Each tweak changes how the game feels, so the talk shows how polish works in practice.
HN considers it one of the best game dev talks on game feel and juice, the one that shows how much room there is for polish in interactions.
“It really shows how there's a very high ceiling for polish and _feel_ when it comes to interactions.”
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