Jonathan Blow: Conflicts in Game Design 2008 talk
78K views · 15 years ago · talk · intermediate · evergreen
Jonathan Blow's 2008 talk on conflicts in game design, focusing on how a game's story and its gameplay work against each other. He argues that even acclaimed games such as Grand Theft Auto and Half-Life align them poorly.
HN sends people here for the deepest treatment of story versus gameplay, long but worth it for anyone interested in the problem.
“It's long, but if this is a subject that interests you, then it's absolutely worth giving a look”
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