'Diablo': A Classic Game Postmortem
1.1M views · 10 years ago · talk · intermediate · historical
David Brevik, who led the original Diablo, gives a GDC 2016 postmortem on how the game was made. He tells how it started as a turn-based dungeon crawl inspired by X-COM, how the switch to real-time combat changed everything, and how the small team became Blizzard North.
HN calls it a fantastic piece of game development history and the best source for how the action RPG came about.
“Do check out David Brevik's post mortem on D1 from GDC by the way, it's fantastic”
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