Classic Game Postmortem: Deus Ex
218K views · 9 years ago · talk · intermediate · evergreen
Warren Spector gives a GDC Classic Game Postmortem of Deus Ex, the 2000 immersive sim from Ion Storm. He talks about how the team was organised, the questions he asks before starting a game project, and how the game got made.
HN points to it for Spector's practical framework for starting a game project and for his case that a linear story can still give players freedom.
“lots of good stuff in Warren Spector's 2017 GDC Deus Ex postmortem”
4 comments from Hacker News