Juice it or lose it - a talk by Martin Jonasson & Petri Purho
616K views · 14 years ago · talk · evergreen
Martin Jonasson and Petri Purho take a plain game prototype and add small effects one at a time, such as tweening, particles, screen shake and sound. The talk shows how much feel and fun come from this kind of feedback and polish.
HN treats it as the standard talk on game juice, useful for anyone who wants interactive things, games or UI, to feel good.
“Gotta be one of the best talks for anyone trying to make things interactive that also feel good.”
25 comments from Hacker News