8 Bit & '8 Bitish' Graphics-Outside the Box
569K views · 9 years ago · talk · intermediate · evergreen
Mark Ferrari, the pixel artist behind LucasArts adventure games, gives a GDC 2016 talk on making 8-bit and 8-bit-looking graphics. He shows how tight palette limits, dithering and palette tricks such as color cycling produced images that look richer than the hardware should allow.
HN sees it as a favorite GDC talk and the best demonstration of what limited-palette pixel art can do.
“If you are here and you haven’t seen Mark Ferrari’s GDC talk, you really should sit down and watch it.”
24 comments from Hacker News