Crafting A Tiny Open World: A Short Hike Postmortem
521K views · 6 years ago · talk · intermediate · evergreen
The solo developer of A Short Hike gives a GDC postmortem on crafting a small open-world exploration game. He covers the scope choices, the pixel-shader look made from low-poly 3D, and what it took to finish the game alone.
HN people recommend it as inspiration for solo game makers and as the source for how the game's pixel shader look was achieved.
“You might want to watch this for inspiration”
6 comments from Hacker News