Classic Postmortem: GoldenEye 007
31K views · 6 years ago · talk · intermediate · historical
GoldenEye 007's director gives a GDC Classic Postmortem on making the 1997 Nintendo 64 shooter at Rare. He recounts what went right and wrong, including how a team with little game-making experience got through development.
HN people recommend it for its candid view that a big game is a multifaceted team effort, with an inexperienced team trying things veterans would have avoided.
“He thought it was one of their strengths as they came up with stuff that seasoned developers would never have tried.”
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