The Flash Games Postmortem

142K views · 9 years ago · talk · historical

Kongregate's John Cooney gives a 2017 GDC talk summarizing the history of Flash games. He covers how Flash gave game developers a first chance to build and publish games quickly to the web, and how Flash declined.

HN people list it as a favorite talk of 2017 and bring it back whenever Flash's end is discussed.

“In this 2017 GDC talk, Kongregate's John Cooney attempts to encapsulate the immense history of Flash games”

5 comments from Hacker News

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@cpeterso2018 · in “Ask HN: What’s your favorite talk from 2017?”
* To Serve The People: Public Interest Technologists. Matt Mitchell is a hacker, security researcher, operational security trainer, and data journalist who founded & leads CryptoHarlem, impromptu workshops teaching basic cryptography tools to the predominately African American community in upper Manhattan. link * Stop Rate Limiting! Capacity Management Done Right. Jon Moore is the Chief Software Architect at Comcast Cable, where he focuses on delivering a core set of scalable, performant, robust software components for the company's varied software product development groups. link * Keeping Time in Real Systems. This talk will tour the fascinating timekeeping mechanisms used in real systems. We will explore atomic clocks, NTP and GPS through systems that use them, and logical clocks in the context of systems built on logical time. link * Level Up Your Concurrency Skills With Rust. This talk will show you how Rust will catch many concurrency errors at compile time. link * Diablo: A Classic Game Postmortem. Diablo developer David Brevik returns to the GDC stage to give a classic post-mortem on Blizzard's action RPG hit Diablo in this 2016 talk. link * The Flash Games Postmortem. In this 2017 GDC talk, Kongregate's John Cooney attempts to encapsulate the immense history of Flash games and how it has shaped the current game industry by giving game developers their first chance to build and publish their games quickly to the web. ▶ this video * Siege Battle AI in Total War: Warhammer. In this 2017 GDC session, Creative Assembly's Andre Arsenault shows the approach used in Total War: Warhammer to create the very specialized high-level AI to guide these massive armies in a way that provides a convincing, epic-scale battle. link
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@indescions_20172017 · in “The Flash Games Postmortem”
Submitted the video to Hacker News.
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@com2kid2017 · in “The Flash Games Postmortem”
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@MattyRad2024 · in “The man who killed Google Search?”
I'm also not a Steve Jobs fan, and this reminds me of how Flash died[1]. The Flash Renaissance was the counter-era to the search despair era we currently find ourselves in. In the same vein as Kodak, I wonder what the alternate timeline would look like where Adobe cannibalized native apps. [1] ▶ this video
p
@pengaru2020 · in “Adobe to remove Flash Player from web site after December 2020”
Kongregate's John Cooney did a flash games postmortem @ GDC which seems appropriate here: ▶ this video