Shigeru Miyamoto's 1999 GDC Keynote

136K views · 9 years ago · keynote · evergreen

Shigeru Miyamoto delivers the keynote at the 1999 Game Developers Conference. He talks about how Nintendo approaches making games.

HN people recommend it for the view that designers as well as engineers take hardware limitations into account from the start.

“I recommend people watch Shigeru Miyamoto's 1999 GDC Keynote”

2 comments from Hacker News

f
@flanbiscuit2023 · in “Legend of Zelda game sells 10M copies in three days”
To add this I recommend people watch Shigeru Miyamoto's 1999 GDC Keynote: ▶ this video They also take into consideration the limitations of the hardware from the very beginning, and not just the engineers, but the designers as well. "...Although I am not an engineer, I have always included in my designs consideration for the technology that will make those designs a reality. People have paid me a lot of lip service, calling me a genius story teller or a talented animator, and have gone so far as to suggest that I try my hand at movies, since my style of game design is, in their words, quite similar to making movies. But I feel that I am not a movie maker, but rather that my strength lies in my pioneering spirit to make use of technology to create the best, interactive commodities possible, and use that interactivity to give users a game they can enjoy and play comfortably. "
RecommendsView on HN
i
@indescions_20172017 · in “Shigeru Miyamoto's Keynote from the 1999 Game Developers Conference”
Submitted the video to Hacker News.
RecommendsView on HN