'Magic: the Gathering': 20 Years, 20 Lessons Learned
1.1M views · 10 years ago · talk · intermediate · evergreen
Mark Rosewater, head designer of Magic: The Gathering, gives a GDC talk with twenty lessons from twenty years of designing the game. They cover how to design for players, with examples from the game.
HN recommends it as a strong talk on game design whose lessons carry over to other kinds of design and software.
“Here's a pretty good talk by Mark Rosewater with some lessons that don't just apply to games”
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