Designing Path of Exile to Be Played Forever. Chris Wilson at GDC 2019

924K views · 7 years ago · talk · intermediate · evergreen

Chris Wilson of Grinding Gear Games gives a GDC 2019 talk about designing the action RPG Path of Exile to keep players engaged for years. It covers the thinking behind running the game as a long-lived free-to-play service.

HN people share it as an inside account of what it takes to build and sustain a successful free-to-play game.

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@ycombinete2022 · in “Designing Path of Exile to Be Played Forever”
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@nickjj2019 · in “What it takes to release & market a successful free to play game [Path of Exile]”
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