Antichamber: An Overnight Success, Seven Years In The Making
129K views · 11 years ago · talk · intermediate · evergreen
Alexander Bruce gives a GDC talk about making Antichamber, the first-person puzzle game he built over seven years on Unreal Engine. He talks about how the design evolved and how much time and iteration it took.
HN recommends it as an honest account of the years of solo work behind a game, including his habit of putting it in front of players and watching how long they kept playing.
“One of the interesting points he made was that he got it in front of players and watched how long they played.”
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