EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg
176K views · 8 years ago · talk · intermediate · evergreen
Oskar Stalberg's 2018 talk at the EPC game conference on using the Wave Function Collapse algorithm for procedural generation in his game Bad North. He explains how tile-based constraint solving builds varied, believable island levels.
HN treats it as the clearest explanation from the creator himself of how wave function collapse works in a shipped game, and cites it alongside his Townscaper work.
“The game Bad North used it to good effect, so depending on the game it may be a very useful tool in the toolbelt.”
10 comments from Hacker News