NVScene 2015 Session: How to Create Content with Signed Distance Functions (Johann Korndörfer)
35K views · 11 years ago · talk · expert · evergreen
Johann Korndorfer of the Mercury demogroup explains at NVScene 2015 how to build sophisticated content by raymarching signed distance functions. It teaches the technique that powers much of the shader and demoscene look.
HN people recommend it as the excellent talk on building up scenes from raymarched distance functions, and link it from threads on Shadertoy and 64k intros.
“this is an excellent talk on the subject”
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