Coding Adventure: Atmosphere
1.3M views · 6 years ago · demo · intermediate · evergreen
Sebastian Lague builds a planet atmosphere from scratch in Unity, simulating how light scatters to produce blue skies and sunsets. He explains the approximations needed to make it run in real time.
HN people recommend it as an entertaining look at real-time Rayleigh scattering, and for the pleasure of watching visuals take shape from nothing.
“Sebastian Lague made a fantastic video about approximating/simulating Rayleigh scattering in real-time”
4 comments from Hacker News