Coding Adventure: Simulating Fluids
2.7M views · 3 years ago · tutorial · intermediate · evergreen
Sebastian Lague builds a particle-based fluid simulation from scratch in C# and HLSL for Unity, one of his Coding Adventure videos. The accompanying GitHub repository links to the research papers behind the method.
HN people recommend it as a practical, from-scratch intro to fluid simulation that is fast enough for real-time use.
“Sebastian Lague's talk is very practical for the frame-rates he hits”
5 comments from Hacker News