Coding Adventure: Hydraulic Erosion
986K views · 7 years ago · demo · intermediate · evergreen
Sebastian Lague's Coding Adventure on simulating hydraulic erosion, where he builds a terrain generator that carves water-eroded valleys into procedural landscapes. It is a walk through the code and the results.
HN people recommend it as an amazing example of a coder building procedural terrain, and as a good companion to articles on erosion.
“a coder doing this sort of thing that is absolutely amazing”
2 comments from Hacker News