Coding Adventure: Hydraulic Erosion

986K views · 7 years ago · demo · intermediate · evergreen

Sebastian Lague's Coding Adventure on simulating hydraulic erosion, where he builds a terrain generator that carves water-eroded valleys into procedural landscapes. It is a walk through the code and the results.

HN people recommend it as an amazing example of a coder building procedural terrain, and as a good companion to articles on erosion.

“a coder doing this sort of thing that is absolutely amazing”

2 comments from Hacker News

v
@volkse2022 · in “Simulating Wind on Procedural Terrain Using Lattice Boltzmann Method”
There is a youtube series with a coder doing this sort of thing that is absolutely amazing: ▶ this video
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f
@flipnotic2019 · in “Procedurally Generating Hydraulically Eroded Terrain”
Submitted the video to Hacker News.
RecommendsView on HN