Coding Adventure: Boids
1.7M views · 7 years ago · tutorial · intermediate · evergreen
Sebastian Lague builds a boids flocking simulation in Unity, explaining the rules that produce flocking behavior and how to scale it up with parallelization on the GPU. It is one of his Coding Adventure videos, with a companion code repository.
HN people recommend it as an excellent, approachable introduction to boids and to strategies for handling many simultaneous queries in a simulation.
“Highly recommend, especially his older videos on simulations.”
6 comments from Hacker News