SmoothLifeL

312K views · 14 years ago · demo · evergreen

A video of SmoothLife, a continuous version of Conway's Game of Life created by Stephan Rafler, which uses real-valued cells instead of on and off. The result is smooth, organic-looking patterns that move and evolve.

HN brings it up in every Game of Life thread as the must-see continuous evolution of Life.

“Must see evolution of GOL”

19 comments from Hacker News

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@lloeki2024 · in “Show HN: Conway's Game of Life, but with a gallery of other peoples patterns”
Going continuous is also fun: Lenia: link link link A nice demo: link Smoothlife: link ▶ this video
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@yesenadam2022 · in “29-year-old Conway conjecture settled”
Toffoli[0] & Margolus’[1] Cellular Automata Machines (1987) is the CA bible, I guess. Andrew Adamatsky edited the encyclopedic Cellular Automata (2018). Ed Fredkin's[2] stuff on reversible CA is fascinating. Gerard Vichniac[3] wrote some great papers in the 80s, e.g. Simulating Physics with Cellular Automata (1984). Kenichi Morita[4] papers. Rudy Rucker[5] has written a lot of stuff on 1 and 2D CA, and worked as a CA programmer. Etc. There are a lot of papers. The very common finite element method of solving differential equations and PDEs is basically the same thing as CA - see e.g. Anderson's Computational Fluid Dynamics. Attractors and approximations for lattice dynamical systems by Shengfan Zhou, 2002. 1954's Studies of Nonlinear Problems by Fermi, Ulam, Pasta, featuring a 1D CA. link Noether's theorem comes up frequently - that every symmetry of the system corresponds to a conservation law.[6] Smooth Life is Stephan Rafler's very cool version of CGOL with every discrete aspect turned into a continuous one.[7] [0] link [1] link link [2] link [3] link [4] link [5] link [6] link [7] best video of SmoothLife ▶ this video link This slideshow by Rafler contains the best, most complete explanation of it I've found: link Shadertoy version link
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@sandworm1012020 · in “Game of Life, Simulated in the Game of Life (2012) [video]”
Must see evolution of GOL: "SmoothLife is a family of rules created by Stephan Rafler. It was designed as a continuous version of Conway's Game of Life - using floating point values instead of integers." ▶ this video link
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@kaffeemitsahne2019 · in “SmoothLifeL [video]”
Submitted the video to Hacker News.
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@kjeetgill2018 · in “Show HN: Yagol, a Game of Life sandbox built with React.js”
If you're mesmerized by the "Game of Life" like I am your going to enjoy the Continuously Domain versions like smooth life. Check out the video[0], and an implementation in python[1] on HN. [0]: ▶ this video [1]: link
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@SuperPaintMan2017 · in “Build a digital clock in Conway's Life”
I'm surprised nobody posted smoothlife! It's a continious version of GOL ▶ this video
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@73737373732016 · in “Conway's game of life computed in WebGL”
Have a look at SmoothLife, a continuous generalisation: ▶ this video
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@TazeTSchnitzel2014 · in “Show HN: HTML5 Game of Life in 24-bit RGB”
24 parallel games combined in a way indecipherable to normal human eyes isn't terribly interesting to me. I find SmoothLife more interesting: ▶ this video
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@genjipress2013 · in “Strategic Game of Life”
Something like SmoothLife sounds like it would be a good match for what you're thinking about: ▶ this video
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@AndreyKarpov2012 · in “SmoothLife”
Submitted the video to Hacker News.
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@whamill2012 · in “SmoothLife - Conway's Game of Life variant with floats instead of ints”
Submitted the video to Hacker News.
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@muth024462022 · in “Lenia – Mathematical Life Forms (2018) [video]”
Also: link featuring the seminal paper by Stephan Rafler and Tim Hutton's video ▶ this video link featuring a more recent variant