RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods
285K views · 7 years ago · talk · intermediate · evergreen
RimWorld creator Tynan Sylvester gives a GDC talk on how he designed the game as a story generator rather than a conventional game. He covers unconventional design methods, including how the simulation lets players read stories into events.
HN game developers recommend it as the accessible way to understand how RimWorld was designed, and as the source for emergent narrative and apophenia in games.
“Strong recommend, if only to understand how RimWorld was designed and built.”
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