Animation Bootcamp: An Indie Approach to Procedural Animation
787K views · 9 years ago · talk · intermediate · evergreen
David Rosen of Wolfire Games presents at GDC 2014 how Overgrowth uses procedural animation, building character movement from a few keyframes and physics rather than many hand-made animations. He explains the priorities that guided the approach.
HN people recommend it for its clever procedural techniques and for the principle that animation should do no harm to gameplay or player control.
“animation should “do no harm” to player control”
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