Rendering Tiny Glades With Entirely Too Much Ray Marching
108K views · 1 year ago · talk · expert · evergreen
A Graphics Programming Conference talk on how the indie game Tiny Glade is rendered, with a heavy use of ray marching. A developer of the game explains the rendering techniques and some of the tools behind it.
HN people treat it as proof that there is still wizardry in game tech, and cite Tiny Glade as a small team's creative, technically inventive game.
“There’s a recent tech talk about it which is full of wizardry”
7 comments from Hacker News