How The Wind Waker Redefined Cel Shading

472K views · 6 years ago · explainer · intermediate · evergreen

Jasper explains how The Legend of Zelda: The Wind Waker achieved its cel-shaded look, walking through the lighting and shading techniques behind the game's hand-drawn style.

HN cites it as the clear explanation of how Wind Waker's distinctive look is built, including its heavy use of lookup tables.

“Here is video how wind waker uses many luts to do its unique look”

4 comments from Hacker News

k
@kibwen2020 · in “How the Wind Waker Defined Cel Shading [video]”
Submitted the video to Hacker News.
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J
@Jasper_2020 · in “How the Wind Waker Defined Cel Shading [video]”
Submitted the video to Hacker News.
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C
@Cloudef2024 · in “How video games use lookup tables”
Here is video how wind waker uses many luts to do its unique look (BoTW and ToTK use the same techniques) ▶ this video
J
@Jasper_2020 · in “Xplain – Explaining X11 for the rest of us (2017)”
Author here. I haven't updated this project in a few years. I burned out on it almost immediately. I wrote a little retrospective for it on here before, the last time it was posted: link In the days since, I've joined the games industry, fell in love with it there, and am working a bit more on more video game-focused content: link ▶ this video link If anybody has any questions about game graphics, Linux graphics, or X11, feel free to ask.
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