The Glitch that Broke Link's Cel Shading

714K views · 3 years ago · explainer · intermediate · evergreen

Jasper explains a rendering glitch that broke the cel shading on Link in a Zelda game and walks through the graphics concepts behind it. It is one of his videos on how game graphics work.

HN people post it as an accessible look inside a game's rendering engine and the quirks of real-time shading.

4 comments from Hacker News

a
@aw16211072026 · in “The Glitch That Broke Link's Cel Shading [video]”
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@jheitmann2023 · in “The Glitch That Broke Link's Cel Shading [video]”
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J
@Jasper_2023 · in “X Window System Basics (2014)”
Author here. I left the Linux world 6 years ago, though my passion for making this kind of educational content has not faded. These days, I work in the games industry, and make videos explaining game graphics concepts. ▶ this video I left a small retrospective the last time this got posted here. I believe what I’m doing now is far more interesting. link
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@georgemorgan2022 · in “Detailed Look into Breath of the Wild's Rendering Engine”
Submitted the video to Hacker News.
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