Dithering on the Sega Genesis with Composite Video
333K views · 8 years ago · explainer · intermediate · evergreen
Displaced Gamers explains how Sega Genesis games used dithering patterns that blend into smooth shading over composite video. It compares the look on a period TV with RGB output and modern displays, using Sonic's waterfalls as the main example.
HN points to it as the detailed explanation of why old pixel art was drawn for the smear of a CRT and composite signal, and looks wrong on sharp modern screens.
“Gorgeous translucent waterfalls on the family TV of the time.”
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