Surface-Stable Fractal Dithering Explained
647K views · 1 year ago · explainer · intermediate · evergreen
Rune Skovbo Johansen, an indie game developer and procedural generation enthusiast, explains surface-stable fractal dithering. It is a technique for dithering 3D scenes so the dither pattern sticks to surfaces and stays consistent at different distances.
HN people suggest it in any thread on dithering as the deepest and clearest look at making dithered 3D graphics stable.
“yesterday I stumbled across a 4-days old video related to dithering which is really worth watching”
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