GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D
711K views · 11 years ago · talk · intermediate · evergreen
A GDC talk by Arc System Works on the art style of Guilty Gear Xrd, which uses 3D models and shading to look like hand-drawn 2D anime. It covers the lengths the team went to for a hand-drawn look in real-time 3D.
HN people cite it as the definitive account of simulating 2D animation in 3D, and as the place cel shading and outlining techniques end up after many refinements.
“this GDC talk about the way that Arc System Works uses 3d to simulate 2d animation”
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