Designing a 4D World: The Technology behind Miegakure [Hide&Reveal]

1.3M views · 10 years ago · talk · intermediate · evergreen

Marc ten Bosch of mtbdesignworks explains the technology behind Miegakure, his four-dimensional puzzle-platformer, at a Hide&Reveal talk. It shows how a 4D world is built and how a 3D slice of it is rendered and navigated.

HN people recommend it as the helpful explanation of what a slice of 4D space looks like and how a game can be designed around it.

“helps to break down what is actually happening when a slice of a 4d space is being seen.”

4 comments from Hacker News

u
@unsui2021 · in “A mathematician's guided tour through higher dimensions”
This video on how the game Miegakure is being developed helps to break down what is actually happening when a slice of a 4d space is being seen. ▶ this video Same dev who also created 4D Toys toolbox: link
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r
@rayalez2018 · in “Designing a 4D World: The Technology Behind Miegakure”
Submitted the video to Hacker News.
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o
@openmaze2017 · in “Designing a 4D World [video]”
Submitted the video to Hacker News.
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k
@krmkaos2016 · in “A look at the Technology behind the 4D Game Miegakure [video]”
Submitted the video to Hacker News.
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