Designing a 4D World: The Technology behind Miegakure [Hide&Reveal]
1.3M views · 10 years ago · talk · intermediate · evergreen
Marc ten Bosch of mtbdesignworks explains the technology behind Miegakure, his four-dimensional puzzle-platformer, at a Hide&Reveal talk. It shows how a 4D world is built and how a 3D slice of it is rendered and navigated.
HN people recommend it as the helpful explanation of what a slice of 4D space looks like and how a game can be designed around it.
“helps to break down what is actually happening when a slice of a 4d space is being seen.”
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