World Building in Blender - Ian Hubert
2.2M views · 7 years ago · talk · intermediate · evergreen
Ian Hubert's Blender Conference talk on how he builds large 3D environments quickly from simple shapes and clever tricks. Topics include photogrammetry, camera projection and projection mapping, which let a single artist produce film-looking worlds.
HN people recommend it as proof that one person with simple tools can build rich, convincing 3D worlds fast.
“His Blender Conference talk about photogrammetry / camera projection / projection mapping was fantastic”
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