Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht
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Etienne Carrier of Ubisoft explains at Houdini HIVE Utrecht how much of Far Cry 5's world was generated procedurally. He shows tools that place terrain features, plants and other objects using rules such as slope, sun and elevation, so artists can focus on hand-crafting key locations.
HN people list it among the best talks on modern procedural generation and on how large game worlds are built with tools.
“You may enjoy this talk, the devs for Far Cry 5 procedurally generated quite a lot of their world”
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