Reinventing Minecraft world generation by Henrik Kniberg
914K views · 4 years ago · talk · intermediate · evergreen
Henrik Kniberg, who worked at Mojang, talks at Jfokus about how Minecraft's world generation was reworked. He walks through how terrain is built procedurally, from noise functions to the shapes of mountains and caves.
HN people point to it as a great talk on procedural generation from someone who built it inside Minecraft.
“a great talk about procedural generation by one of the developers”
3 comments from Hacker News