Reinventing Minecraft world generation by Henrik Kniberg

914K views · 4 years ago · talk · intermediate · evergreen

Henrik Kniberg, who worked at Mojang, talks at Jfokus about how Minecraft's world generation was reworked. He walks through how terrain is built procedurally, from noise functions to the shapes of mountains and caves.

HN people point to it as a great talk on procedural generation from someone who built it inside Minecraft.

“a great talk about procedural generation by one of the developers”

3 comments from Hacker News

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@tallytarik2025 · in “Mountains, Cliffs, and Caves: A Guide to Using Perlin Noise for Procedural Gen”
The article mentions Minecraft — if you’re interested, check out “Reinventing Minecraft world generation by Henrik Kniberg”, a great talk about procedural generation by one of the developers: ▶ this video
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@femundw42023 · in “Mojang Developer Explains Minecraft Terrain Generation Works”
Submitted the video to Hacker News.
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@mariuz2023 · in “Reinventing Minecraft world generation by Henrik Kniberg”
Submitted the video to Hacker News.
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