Building Worlds in No Man's Sky Using Math(s)
112K views · 9 years ago · talk · intermediate · evergreen
Sean Murray of Hello Games explains at GDC how No Man's Sky generates its universe of planets from math rather than hand-built content. The talk covers noise functions, deterministic seeds and building worlds on spherical geometry.
HN people treat it as the best talk on world generation and procedural math, and one calls it foundational for his own thinking.
“is the best talk I've ever seen on the topic”
3 comments from Hacker News