Why I use Wave Function Collapse to create levels for my game

315K views · 4 years ago · explainer · intermediate · evergreen

A developer explains why he uses the Wave Function Collapse algorithm to generate levels for his game, and shows the algorithm at work. It is a programming-focused walkthrough of procedural generation.

HN people submit it as a clear, practical demonstration of Wave Function Collapse used for real level generation.

2 comments from Hacker News

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@peter_d_sherman2024 · in “I use Wave Function Collapse to create levels for my game (2022) [video]”
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@snikolaev2022 · in “I programmed the Wave Function Collapse algorithm for my game”
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