This Problem Changes Your Perspective On Game Dev

591K views · 2 years ago · essay · evergreen

Jonas Tyroller, an indie game developer, argues in this video that game design works like a search algorithm, and that designing a game is partly a search for where the players and demand are. It is framed as a problem that changes how you think about making games to be sold.

HN people list it among videos that changed how they think about game design, especially the idea that you cannot catch fish where there are none.

“there are plenty of great videos out there that have positively changed how I think about game design”

5 comments from Hacker News

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@modernerd2025 · in “Ask HN: Recommend resources that helped your game dev journey?”
I don't think books and tutorials help that much. Playing and making games — a lot of games — might help you grow more as a designer than reading and watching YouTube. 1. Do master studies. Take a tiny environment or mechanic of a game you love and reproduce it for education, knowing you'll throw it away. Do this often. Get faster at it. 2. Ask people what their favourite game is. Play it. If it's fun to you, why? If it doesn't resonate with you, why? 3. Internalise the idea that ideas don't matter that much, execution is what matters. Good game designers can make otherwise boring games feel fun to play. (See "the art of screenshake" below.) 4. Make a lot of games. Make them small enough to finish. You don't have to release them all, but you should watch other people play them sometimes. 5. Don't listen to people who tell you not to watch YouTube for game design ideas, there are plenty of great videos out there that have positively changed how I think about game design: The art of screenshake (starts a little slow, but stick with it!): link Designing to reveal the nature of the universe: link Game design is a search algorithm: ▶ this video
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@bryanhogan2025 · in “Ask HN: Recommend resources that helped your game dev journey?”
What I found helpful: 1. The book "Designing Games: A Guide to Engineering Experiences" by Tynan Sylvester the creator of Rimworld. 2. Jonas Tyroller has some great videos on Game Design like this one: ▶ this video 3. Some game marketing content from Chris Zukowski is also very helpful.
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@muzani2024 · in “Show HN: I built an indie, browser-based MMORPG”
They're all learnable skills. But I guess my point is if it's taking 95% of the effort, it's probably the wrong path. But when you've already put the effort into that one game, it's hard to see yourself marketing a different game. There's a good video on designing games to be sold. The base idea is to treat it like a search algorithm. You can be an amazing fisherman but you can't catch many fish where there's no fish. ▶ this video
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@simjnd2024 · in “Game design is a search algorithm [video]”
Submitted the video to Hacker News.
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@drekipus2024 · in “This problem changes your perspective on Game Dev”
Submitted the video to Hacker News.
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