Jonathan Blow: Game design: the medium is the message
119K views · 12 years ago · talk · evergreen
Jonathan Blow, creator of Braid, on how the medium shapes the message in game design. He starts from television, where commercial constraints shape what shows get made, and moves to free-to-play and micro-payment games and how their business model distorts design.
HN people send it as the sharpest critique of free-to-play, showing how payment models decide the structure and quality of games, using the comparison of 70s TV and HBO.
“Jonathan Blow has some interesting points to make on how the payment form of games (and entertainment in general) affects their structure/quality.”
8 comments from Hacker News