How To Design Deep Games with Jonathan Blow (Braid, The Witness)
80K views · 12 years ago · talk · intermediate · evergreen
Jonathan Blow, creator of Braid and The Witness, talks about how to design deep games. He draws on his own long projects, including how he works on them over many years.
HN people recommend it as good advice on creative work and long projects that is worth watching even for people outside games.
“Not just for games developers, worth watching in spite of the terrible audio.”
2 comments from Hacker News