How To Design Deep Games with Jonathan Blow (Braid, The Witness)

80K views · 12 years ago · talk · intermediate · evergreen

Jonathan Blow, creator of Braid and The Witness, talks about how to design deep games. He draws on his own long projects, including how he works on them over many years.

HN people recommend it as good advice on creative work and long projects that is worth watching even for people outside games.

“Not just for games developers, worth watching in spite of the terrible audio.”

2 comments from Hacker News

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@skadamat2024 · in “Feynman: I am burned out and I'll never accomplish anything (1985)”
Jonathan Blow has a great talk on long projects (The Witness was like 8 years in development?) here which I watch once in a while: ▶ this video Some highlights: - He takes a week long vacation every now and then to hack on a completely different game idea for fun, with the focus on it being short and fun - Time for relaxation and unstructured thinking - Walks / showers can produce amazing ideas
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@RossBencina2017 · in “Ask HN: What do you do to deal with a lack of inspiration?”
Pick someone else's existing work, try to reproduce it, or decide how you would do it differently and try doing that. You'll probably find this leads to more ideas. If not, start again. On another tangent, there's some good advice in this video: How To Design Deep Games with Jonathan Blow (Braid, The Witness) ▶ this video Not just for games developers, worth watching in spite of the terrible audio.
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