Jonathan Blow: How Mainstream Devs Are Getting It Wrong
289K views · 14 years ago · interview · evergreen
A GameSpot interview with Jonathan Blow, creator of Braid, on how mainstream game developers are getting game design wrong. He gives his views on what games should be and what players should get out of them.
HN people list it among Blow's amazing talks, and quote his remark about the click when you finally understand something you did not at first.
“I really value that click that happens in your head between when you see something and you don't quite understand it”
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