Jonathan Blow: How Mainstream Devs Are Getting It Wrong

289K views · 14 years ago · interview · evergreen

A GameSpot interview with Jonathan Blow, creator of Braid, on how mainstream game developers are getting game design wrong. He gives his views on what games should be and what players should get out of them.

HN people list it among Blow's amazing talks, and quote his remark about the click when you finally understand something you did not at first.

“I really value that click that happens in your head between when you see something and you don't quite understand it”

3 comments from Hacker News

A
@Audiophilip2015 · in “Jonathan Blow: How Mainstream Devs Are Getting It Wrong [video]”
Submitted the video to Hacker News.
RecommendsView on HN
k
@kelukelugames2015 · in “‘Braid’ creator sacrifices his fortune to build his next game”
I've followed Jonathan Blow for a while. He has a reputation for being condescending. If you follow him a Twitter then you might come to the same conclusion. But he has given some amazing talks. link <-compares games to televison ▶ this video link link
RecommendsView on HN
n
@nlawalker2015 · in “Time travel in Braid”
From ▶ this video an interview with Jon Blow: "I really value that click that happens in your head between when you see something and you don't quite understand it, and then when suddenly you do understand it, and that is a fundamental part of human existence in the world, is that kind of mental growth, that kind of expanding of one's sphere of understanding of the world." Braid is a fantastic game and I can't wait for The Witness.
CitesView on HN