Making Games Better for the Deaf and Hard of Hearing | Designing for Disability

381K views · 8 years ago · explainer · evergreen

Game Maker's Toolkit looks at how games fail deaf and hard of hearing players and what developers can do about it, such as better subtitles and visual cues for sound. It is part of the Designing for Disability series on game accessibility.

HN people recommend the series as a very good, concrete illustration of what accessible game design actually looks like, and surface it in threads on game accessibility guidelines.

“Game Maker's Toolkit made a series of very good videos on the subject”

3 comments from Hacker News

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@gmueckl2021 · in “Game Accessibility Guidelines”
I love the push for more accessibility in games. Game Maker's Toolkit made a series of very good videos on the subject that illustrate what's actually possible: ▶ this video I am toying with ideas of games that put particular focus on certain senses as a key part of their gameplay. But these discussions of game accessibility always make me feel a bit like a bad person for wanting to make games that are exclusive by their very nature. So where is the line between cool ideas that don't translate well for people with disabilities and gratuitous exclusion that could be avoided?
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@dEnigma2018 · in “Making Games Better for the Deaf and Hard of Hearing [video]”
Submitted the video to Hacker News.
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@nyir2018 · in “Making Games Better for the Deaf and Hard of Hearing – Designing for Disability”
Submitted the video to Hacker News.
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