Making Games Better for Gamers with Colourblindness & Low Vision | Designing for Disability

391K views · 8 years ago · explainer · evergreen

An episode of Game Maker's Toolkit's Designing for Disability series on making games better for players with colourblindness and low vision. It looks at problems like colour-coded information and small text, and the options developers can offer.

HN lists it among the best overviews of accessibility in games, noting that adjustments made for disabled players often help everyone read information faster.

“lots of adjustments made to assist people with disabilities can also help normal people grasp information quicker”

3 comments from Hacker News

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@tawb2023 · in “Ask HN: What niche technical scene or topics are you fond/part of?”
My coworkers and I loved the responses to a previous post and thought I would bring it back every so often for folks who missed it. Original submission: link Right now I'm diving into accessibility in video games and what I can learn for building web apps that are more customizable. Game Maker's Toolkit has some great overviews of how this has played out in the game's industry for folks interested. 2021: link 2020: link 2019: link Colorblindness: ▶ this video Cognitive Disabilities: link
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@doppp2018 · in “Making Games Better for Gamers with Colourblindness and Low Vision”
Submitted the video to Hacker News.
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@eru2020 · in “Colornames.org – A collaborative effort to name all 16.7M colors”
I am wary of adding extra laws. Especially ones that are hard to enforce. Luckily, I found that people seem to be paying more attention to accessibility than they did in the past. Eg Game Maker's Toolkit has a video series about 'designing for disability', see eg their 'Colourblindness & Low Vision' entry at ▶ this video One of their points is that lots of adjustments made to assist people with disabilities can also help normal people grasp information quicker or in unusual circumstances.
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