How One Gameplay Decision Changed Diablo Forever | War Stories | Ars Technica
1.1M views · 6 years ago · documentary · historical
An Ars Technica War Stories episode on the making of the first Diablo, built around the gameplay decision that changed it. It tells how the game moved from a turn-based design to real-time combat.
HN people share it as a behind-the-scenes account of a single design call that reshaped a classic game, including the show-of-hands vote to go real-time.
“According to the lead programmer the change was decided by a show of hands”
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