How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica
2M views · 6 years ago · documentary · historical
An Ars Technica War Stories episode in which Myst co-creator Rand Miller explains how the game's huge pre-rendered graphics fit on a CD-ROM. It covers the technical limits of the format and the trade-offs the team made to ship in the early 1990s.
HN people recommend it as a fascinating, entertaining account of the constraints that shaped Myst's release.
“CD-ROM didn't make Myst a no-brainer, as Rand Miller discusses in this excellent Ars Technica piece”
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